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Description of the World

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Description of the World Empty Description of the World

Post by Ha! Fri May 09, 2008 1:48 pm

In the depths of the galaxy named Kupusara, there was one planet that with her beauty and shapeliness is distinguished from others. Her inhabitants called her SARMA. That planet with more cylindrical shape than spherical and, as a result, had a strange force of physics. Because of the planet's nature, it has yet to be fully explored, even by it's own inhabitants, who are composed from many races. Neither race possesses much knowledge of others, so in fear of the unknown they stuck to their own countries. In the history of the planet, there haven't been many recorded wars, so you can say that they lived in peace, but something happened. Things began to change. Every race has been aware of some sort of disturbance. Something big was going to happen, maybe the biggest thing that will ever happen in the history of planet SARMA...


Last edited by S|DeRa† on Sat Nov 22, 2008 7:40 am; edited 3 times in total
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Description of the World Empty Re: Description of the World

Post by Ha! Sat May 17, 2008 7:47 am

SARMA's surface is about 30% covered with sweet-water oceans and the remainder consists of 4 huge continents and islands. The SARMA's atmosphere has no definite boundary, slowly becoming thinner and fading into outer space, but because of huge concentration of nitrogen, the sky has a green color. Because of that trait, planet SARMA is also called "Green Planet".

The names of the 4 huge continents are: Cinnibar to the West, Lawful to the East, Grimoir to the South and Marrow Land to the North.


Cinnibar:

Cinnibar is composed mostly of dense forests and lakes, leading to beautiful scenery and landscape.

->In the northern reaches of Cinnibar is the country of the Dark Elves, Dökkálfar. Dark Elves are people who depend more on their magic and their traditional ways. The have dark skin, small pointed ears, dark hair and green flashy eyes. Their country is a monarchy which separates male and female Dark Elves, male as warriors and female as thinkers, making the ruler of Dökkálfar a female with the title of Emperor. All males are part of the "Black Army", Dökkálfar's soldiers. Females are part of the "Wise Table" that serves as a "advisory council" to the Emperor. It's a very closed type of country to the outside world, and Dark Elves are type who can't stand a stranger and any type of communication with some other race is forbidden, except with duergar. Duergar is race who work for Dark Elves and in return they "protect" them. You can say Duergar are low class of people in Dökkálfar, almost like slaves.

->Near Dökkálfar, is the Northwood Grove, a place where White Elves [or just Elves] live. Dark Elves have fought with Elves many times, trying to conquer them, and destroy them. The last Dark Elves' attempt was the greatest attack on Northwood ever recorded. They have managed to kill the Elven king and queen, but in the end, somehow, Elves pushed the Dark Elves from their lands. This war has shaken both countries, but Northwood was in much worse condition. The country was left in ruins and many elves have been taken as prisoners. One of the prisoners was High Elf Meandor, the tutor of young prince Vendeta, who swore to free him.

->Further north from Dökkálfar are caves where the people of Bathym are located. They number is very small, they live deep in the caves where they built their small kingdom. They are demon-nature, bugs type, very closed from the outside world and presence of their existence was only recently discovered by Dark Elves, when they had investigate their caves for potential mines. Dark Elves encountered and attacked them, killing many of them. But because of the strong magic that Bathym's possess and which Dark Elves had been noticing, they retreated. Now, the people of Bathym are in the fear of Dark Elves and because of that, are preparing for the war.
Their high council was composed of wizards decedents of Alaghom-Naom, one of the three deities of the realm. This gave them powers over earth magic

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Description of the World Empty Re: Description of the World

Post by Ha! Mon May 19, 2008 9:55 am



Grimour

Grimour is made up of mountain ranges and valleys, with some forests around the Bastok country. The heavy pollution made by the advance machinery darkens the sky somewhat.

->In the southern reaches of Grimoir lies the Republic of Bastok, a nation founded by the technologically gifted Humes. The president, elected from among the Hume population every few years, takes an active role in leading the government. Bastok was originally built on the wealth gained from the mining of mythril, a precious metal. But with recent developments in metal refining and processing techniques, Bastok has become famous as a craftsman's town. The southern area of the city is home to many Galka, a race of hulking humanoids. They have made valuable contributions to the expansion of the mines, but despite this, there is a deep-seated tension between the Galka and the Humes. Beyond the refinement of iron, the craftsmen of Bastok have made numerous breakthroughs with new kinds of metal, such as mythril, darksteel, and cermet. The research of Cid, a genius engineer, has led to the development of engines that utilize crystal energy and allow rapid advances in technology. The rich, spiritual culture of the Galka is rapidly being assimilated by the materialistic Hume lifestyle. To say that Bastok's culture has become predominantly Hume would not be far off the mark.
The Republican Army is an organized militia where the president serves as high commander. The army is formed by citizens and adventurers who join as part of a voluntary conscription system. Even the legions that make up the core of the army are generally not career soldiers.
With practically no rainfall during the course of the year and all of the ground water concentrated under the city of Bastok, the surrounding environs are a barren, desolate landscape. Besides potatoes, very little can be grown; the Republic of Bastok must rely heavily on imported foodstuffs. However, a ready supply of copper, iron, silver, gold, and mythril ore provides a bountiful source of wealth for the industrial town. Humes are race who gladly actualize communication with other country and readily makes trades with them.


->In the North of Grimoir, there is a land called Prehispania. Their architecture is composed of buildings craved in stone and the people are great mathematicians and some are wizards in different areas. Their mythology tells that their wizard abilities have originated from one of their gods, Tlaloc. Apparently, prehispanians descend from this god, which is believed to have leaded the people of Prehispania in a war more than 6 million years ago, after the war Tlaloc disappeared without a trace, but his people continue to honor him.

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Description of the World Empty Re: Description of the World

Post by Ha! Mon May 19, 2008 11:12 am




Marrow Land

Marrow Land is composed of large islands, mostly connected by bridges, in some cases you need a boat to ride across. The island more to the north are frigged, and are filled with snow all year around.

->Tribes of Tarutaru from the sweeping grasslands and neighboring islands of southern Marrow Land united to form this league of states. It is governed by a council of representatives from the five ministries of magic, legacies of the five founding tribes. Their decisions are based on the prophecies of the mystic Star Sybil who resides in the fabled Heavens Tower. In one section of the city live the Mithra, a race of natural hunters whose skills have brought a new source of wealth to Windurst. The capital, Windurst City, was razed in the war twenty years ago, but this prominent center of learning has since been restored to its former glory. Windurst is surrounded by the vast fields of Sarutabaruta, a wild grassland home to many unique species of plants.
A highly advanced form of magical energy is used in many aspects of Windurstian life. The doll-like Cardians and brightly glowing fluoro-flora are just a few examples of this power put to practical use. Industry in Windurst also includes the refinement of bronze, but the use of metallic substances is generally not favored.The individual cultures of the Tarutaru and Mithra tribes are respected and treasured, and evidence of this can be seen in every area of the city.
The environment surrounding Windurst does not receive large amounts of precipitation, but nevertheless features numerous rivers and streams. The warm climate has encouraged the Tarutaru to grow a wide variety of crops, which they cultivate and harvest with the help of magical techniques. Many of these crops are exported to other countries. Tarutaru farmers also raise rabbits knowns as "rarabs," while the Mithra in Windurst Woods raise towering dhalmels. This livestock provides Windurst with a source of milk, meat, and leather.

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Description of the World Empty Re: Description of the World

Post by lol1991 Tue Nov 10, 2009 12:37 pm




Lawful

Lawful has vast planes as far as the eye can see, filled with wildlife and fauna.

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Post by lol1991 Tue Nov 10, 2009 12:55 pm



Races:

Humans:
Humans are beings with immense intelligence, allowing them to master nearly all crafts they learn. They also have undying will, which allows them to survive despite their obvious physical weakness. They populate all the continents.

Bonuses
+lv willpower
+lv socialism

Elves:
Elves are highly agile and swift, allowing them ranging capabilities unequaled by any other race. They also have a natural affinity for magic. They mostly keep to themselves. The main elven races, Dark Elves and Tree Elves, live in the Continent of Cinnibar.

Bonuses:
+lv agility
+lv dexterity

Saiyans:
Saiyans are powerful physical fighters, able to overpower all other races in this aspect. They also have control over their spiritual energies to the point of being able to use them for attack

Bonuses:
+lv strenght
+lv speed

Magical Beings:
Magical Beings are those were created by magic, or belong to mythology. Their magical powers are completely unrivaled, and they can summon massive effects upon will alone.

Bonuses:
+lv*2 Willpower


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Post by lol1991 Thu Nov 12, 2009 5:01 pm



General Stuff

Magic in the RP

Magic in the RP can take various forms and different abilities. Certain races descend from a certain element

->Elemental Magic. The power to control the elements, such as fire, water or earth. Differs from user to user, and each person has a natural affinity for a different element.

->Natural force magic. The power to control natural forces such as gravity or time. This type of magic is excedingly strong and powerful, usually only mastered by the strongest of mages

->Black Magic. A field of magic that encompasses all dark arts, such as necromancy, curses and usage of dark element attacks

-> Healing Magic. The power to heal wounds using magical forces. Usually practiced by priests.

->Transformation Magic. The power to turn into different beings. Can result from both training, or natural power.
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