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Post by Chulance Fri Sep 11, 2009 7:37 pm

Power:
Level:(s)
Effect:
Weakness:
Users:

Page 1
Instantaneous, Adaption, Thermokinesis, Space-Time Manipulation,Molecular Acceleration, Invisibility, Light Manipulation, Atmokinesis, Pryokinesis, Telekinesis, Telepathy, Soul Absorption, Hydrokinesis, Splitting, Copying,

Page 2
Energy Manipulation, Bone Growth, and Manipulation, Mind Control, Infecting, Vectors, Dream Invasion/Manipulation, Sand Manipulation, Enhanced Momentum, Evolved Human Detection, Darkness Manipulation,Pulse Manipulation, Cryokinesis, Plasma Energy Generation, Nature Manipulation, Unnatural Precision,

Page 3
Metal Manipulation, Daimond Manipulation, Wheel Eye, Samarsa Eye, White Eye, Kaleidoscope Wheel Eye, Empathic Mimicry, Self Propelled Flight, Organic Ice, Enhanced Strength, Alchemy, Electricity Manipulation, Ability Super-Charging, Molecular Manipulation

Page 4
Induced Radioactivity, Gravitational Manipulation, Rapid Cell Regeneration, Power Absorption, Sound Manipulation


Last edited by Sylar on Tue Feb 09, 2010 11:52 am; edited 12 times in total
Chulance
Chulance
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Post by Chulance Fri Sep 11, 2009 7:52 pm

Power: Instantaneous Adaptation
Level: Omega
Effect: The powers of self-protection and continuous circumstantial evolution. Usersare able to adapt to any situation. There reactive mutation adjusts their capabilities to there environment. For example, there eyes would adapt to seeing in darkness, there lungs would adapt to poisoned air. They would become impervious to heat or smoke in a fire and they would grow gills when put underwater.

Weakness: He has no weakness even adapting to counter aging. His power can be overpowered if he faces a being who uses gamma radiation and he is unable to absorb it all his power will make him escape, so if he faces a foe who he is unable to harm in any way such as Hulk, alpha- omega mutants ect then he simply teleports away.

Users: Chulance, Milo
Chulance
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Post by lol1991 Sat Sep 12, 2009 2:50 am

(Just a little extra. Each time you put a power here, you must delete it from your character in the profile (just had the name of his powers, and that's it. Leave the specifics to here) This way, you can start cleaning up the profile area. We need to make it an ACTUAL profile. Bio's and powers needed separate topics.

Power: Thermokinesis
Level: Delta
Effect: The power to lower kinetic energy in atoms and project intense coldness from one's body. It's done so by overriding one's own hypothalamus, the temperature control center of the brain. This ability converts the latent thermal energies in and around one's body into an unknown form of energy that is efficiently dissipated. A related mutation as turns the body tissue immune to sub zero temperature.
As the body temperature falls, the surrounding moisture freezes up. Most users tend to use this to form an ice armor around them for both minor protection and hiding their identity.

Weakness: On it's own, it's not a very attack effective power, as it require physical proximity in order to function.
Users: Filipe, Kano, Milo, Zulan, Samuel and Leah


Last edited by lol1991 on Sun Sep 13, 2009 11:08 am; edited 3 times in total
lol1991
lol1991
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Post by lol1991 Sat Sep 12, 2009 2:55 am

Power Profile Topic Hirojf3

Power: Space-Time Manipulation
Level:Omega

Effect:
-Time Manipulation: The power to slow time down, to a point where it appears stopped, or even fully stop it, to a point where even light can't move. One can also travel back or forward through time by bending the time line around him. One can selectively stop certain points in time, or even control the flow of time.

-Space Manipulation: The power to travel instantly to any point on the planet, and potentially even farther if one has the knowledge, by bending the space around himself. One can also bend the space around objects or other people, sending them to another location without teleporting oneself.

Weakness: Although infinity small, it takes time to activate the power. Sufficiently fast speedsters can use this to their advantage. The power is tiresome to maintain at a higher level.

Users: Yamairo, Milo, Zulan, Samuel, Harish, and, Leah


Last edited by lol1991 on Sun Sep 13, 2009 10:12 am; edited 1 time in total
lol1991
lol1991
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Post by lol1991 Sat Sep 12, 2009 2:58 am

Power: Molecular Acceleration
Level:Alpha (potentially Omega)
Effect: The power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. One can charge any matter, even down to the atomic level, enabling the creation of explosions out of seemingly thin air. One can charge the object by though, and his limited by one's line of sight.

Weakness: It takes time to charge an object. The larger the object, the more time it takes. Although, one can train to reduce the time. Not a general weakness, but if one's in a altered state of mind, the power can go out of control.

Users: Anna, Leah, Milo, Zulan and Samuel
lol1991
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Post by lol1991 Sat Sep 12, 2009 3:02 am

Power Profile Topic Claude_appears


Power: Invisibility
Level: Alpha

Effect: The power to become invisible at will. One can still interact with the surrounding or be heard. It only affects the visual sense. One can turn other people invisible with him if they touch him.

Weakness: The time one remains invisible isn't eternal. Fawkes has trained to perfection (he can remain for such extended periods that a time limit isn't a problem), but less trained users will face this problem.

Users: Fawkes, Milo, Leah, Samuel and Zulan
lol1991
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Post by lol1991 Sat Sep 12, 2009 3:10 am

Power Profile Topic Pika_pika_no_mi


Power: Light Manipulation
Level: Omega

Effect: The power to create and manipulate pure light. One can form light beams of three properties: Concussive, explosive or piercing (the latter strong enough to cut through even the hardest of materials). The power also allows the creating of constructs to help in battle. Also, one can manipulate photons and turn invisible.
Plus these effects, there is also the ability to use the light to "glide" literally traveling at speeds close to light. Harry developed this power
--Pure Light Form: The power to turn one's body into pure light, and move at the speed of light, and also remain intangible to physical and most energy attacks. This not only serves as defense, but the power of blows is greatly increased by the momentum of light speed travel.

Weakness: The time one can continue to create light isn't eternal. Also, turning to pure light is one of the most tiring powers known.

Users: Harry, Leah, Zulan, Samuel and Milo
lol1991
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Post by lol1991 Sat Sep 12, 2009 3:34 am

Power: Atmokinesis
Level: Omega
Effect: The power can see the world as ever changing energy patterns that one can mold to create a multitude of weather effects, even on global scales. It ranges from rain, lightning, blizzards and wind. One can fly using wing, summon downpours, flash freeze objects and people and attack using lightning.

Earth Link: These powers create a psychic bond between the user and the primal life force of Earth's biosphere. This bond with the Earth gives one spiritual and material sustenance with an almost empathic sense towards living thing.

Weakness: One's state of mind is very important. Anger, sadness and others may lead to a total loss of control. This was most evident with Isabel, as her early demonstration showed lack of control and killing intent on almost everything she did

Users: Isabel. Riya, Samuel, Zulan, Milo and Leah


Last edited by lol1991 on Sun Dec 06, 2009 5:01 pm; edited 1 time in total
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Post by justinlynch3 Sat Sep 12, 2009 3:11 pm

Power Profile Topic S64zrd

Power:Pyrokinesis.
Level: Alpha

Effect: The ability to generate and manipulate fire to send out bursts and jets of flames. The user is invulnerable to any sort of fire attack. The user can manipulate the shape of the flames he creates, into different shapes or forms. The only limit is his own imagination.

At a very high level, a user can take on a non solid sort of plasma like state. This form itself is it's own defense system as it's extremely hot. Most objects well melt before hitting the user, but as he/she is no longer solid, what doesn't melt will simply pass through.

Weakness: Water is the main weakness to this ability. Also, users can't keep up creating fire indefinitely.

Users: Troy, Milo,Samuel, Zulan, Keeth, and Sandra.


Last edited by justinlynch3 on Wed Oct 14, 2009 11:33 am; edited 1 time in total
justinlynch3
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Post by justinlynch3 Sat Sep 12, 2009 3:25 pm

Power Profile Topic Qn0a6s

Power: Telekinesis.
Level: ranges from Alpha to Omega depending on the mutant.

Effect: This ability lets the user move objects with there minds, everything from solids like metal, rock, etc. To liquids and none solids like water, fire, etc. The user can also create telekinesis "knifes" by pinpointing there telekinetic force. Depending on the mental and psionic power of the user, they can potentially move dozens of tons all at once.

This ability can be used as a form of flight/levitation, and also the user can pin his/her opponents, choke them, or control there movements.

It can also be used for the following skills.

-Bio-Blasts: The ability to fire enormously powerful energy blasts which are generated from the body's extrasensory potential.
-Biophysical Control: The ability to control living organic tissue, causing muscles to cramp, skin to break, or blood vessels to burst or contract.
-Concussive Blasts: The ability to project telekinetic energies as powerful blast beams directed from the brain that could apparently affect matter with concussive force.
-Dimensional Teleportation: Some have learned that they could use telekinesis to transport themselves into other dimensions by mentally bending the dimensional barriers that separate one reality from another.
-Electromagnetic Pulses: The ability to use telekinesis to channel the Earth's magnetic field through the electro-current of the brain and generate devastating electromagnetic pulses.
-Enhance Physical Traits: The ability to use telekinesis to enhance speed, strength and fighting skills to super-human levels.
-Ensnare Opponent: The ability to constrict a foe using their own clothing and hair, or even control their gross movements, providing their clothes are durable enough.
-Flight: By levitating themselves, users can “fly” for very long distances and at varying speeds.
-Force Fields: The ability to create protective force shields that could detect even the most powerful of attacks (even filter bacteria from the air). There does not appear to be any correlation between field strength and the thickness of the telekinetic fields.
-Inanimate Disintegration: The ability to cause inanimate objects in their presence to disintegrate.
-Intangibility: The ability to phase through solid matter by mentally shifting the molecules of the body around another object's as the user moves forward.
-Invisibility: The ability to mentally bend light-waves around oneself and others, rendering them invisible.
-Matter Alteration: The ability to alter molecular and atomic structures in such substances
-Psionic Spikes: The ability to create destructive psionic spikes that destroy the physical objects that the spikes come into contact with.
-Reality Warping: The ability to mentally bend the quantum strings that make up reality within a localized area.
-Telekinetic Animation: The ability to cause inanimate objects to move according to will by projecting part of their mental into them.
-Telekinetic Holograms: If the user's fine motor skills are incredibly acute, then it is possible to mentally manipulate dust particles and water vapor to refract lightwaves and create holograms.
-Telekinetic Katana: The ability to manifest a telekinetic katana blade composed of raw psi-energy, which at its lowest intensity, functions to disrupt neural pathways and sever the bonds between molecules, and at its highest level can slice an armored opponent and cut through the armor, but leave the attacker physically unharmed. This can also be used to shatter telepathic power-inhibitors imposed on others.
-Telekinetic Sensitivity: The ability to feel the texture of objects the user has a telekinetic hold on, feel when other objects come into contact with them, and probe them at a molecular level to identify if they contain alien materials or feel when two things which he/she has a telekinetic “hold” upon are similarly composed.
-X-Factor Activation/Negation: Some can use their telekinesis at a molecular level to activate latent mutant genes in an individual, granting them active mutant powers. It has also implied that, once given in this way, these abilities can be taken away, presumably by returning the appropriate genes to their latent states.

Weakness:Nothing Notable

Users:Sandra (Omega), Milo, Zulan, Samuel and Leah
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Post by justinlynch3 Sat Sep 12, 2009 3:48 pm

Power Profile Topic 20kcaqx

Power: Telepathy.
Level: Ranges from Alpha to Omega depending on the mutant.

Effect: The users of this ability can read minds, manipulate the movements or perception of others, like making it seem time is stopped or create elaborate illusions. They can even completely erase memories. The user can also create mental blocks to shield themselves and others from other telepathy's

They can inflict mental pain on others or even induce a mental collapse, either coma or by excess of information. They can even kill people with mental attacks.

These people can also place knowledge into others to help them learn skills or absorb knowledge from others. When doing this they can choose to let the person retain the knowledge or if they loose it.

Weakness: Loud noise and flashing lights can provide a distraction so a telepath cannot use their ability.

User: Sandra (Omega), Milo, Zulan, Samuel, Vinlo, Stewart, James and, Leah.


Last edited by justinlynch3 on Sat Sep 12, 2009 9:50 pm; edited 2 times in total
justinlynch3
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Post by justinlynch3 Sat Sep 12, 2009 6:21 pm

Power: Soul Absorbtion
Level:

Effect: Users of this ability can take the souls of others, leaving them in a coma like state, but alive. When a user takes the souls of evolved humans, he takes their powers as well.

Any soul captured and in the users body experiences torture or pleasure, according to the users own personal preference. Users of this ability can return souls to their original bodies, if the later remains unharmed. They can also give souls, and as a consequence, abilities, to other people other than themselves, or the original possessor of the skill. They can even return the souls of the dead back to their bodies, provided said bodies are can sustain life.

Weakness: In order to capture a soul, the user of this ability must first defeat his/her opponent, unless said opponent is willing to offer up there soul.
User: Shawkun, Milo, Mephisto, Blackheart
justinlynch3
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Post by justinlynch3 Sat Sep 12, 2009 6:52 pm

Power: Hydrokinesis.
Level: Alpha

Effect: This is the ability to manipulate and control the element of water. Users of this ability can form and shape water into powerful orb and beam attacks, can trap opponents in a water bubble to drown them, and can even create water platforms to stand on.

Using a platform, a Hydrokinesis user can lift themselves high into the air. Users with this ability has also been know to walk on water.

When mastered, users can even slightly alter the atmosphere around them, they can do this by draining all the moisture out of the air, making the surrounding area very dry and hot. On the flip side they can fill the air with so much moisture it creates a thick mist, that can be used as cover.

A experienced user with this ability can absorb moisture in the air, effortlessly creating water attacks just the same as if said person was near a water supply. They can also manipulate water to such extents to split a path through lakes and oceans.

Filipe uses some aspects of this power, mostly moisture manipulation to augment his organic ice form, and to manipulate the water molecules in other people, freezing them completely or partially, or turning them into gas and killing them.

For above average users of this ability, they can even reach to the point of being able to manipulate their own body into a none solid or even vapor state.

In certain variations, the water control is simply limited to the actual liquid state, such as Tercera.
In others, the user creates water from the very body, without becoming water themselves or using surrounding water. This is the case of Akatsuki's Kisame.

Weakness: Electricity - If any time a electrical user meets a water user, the advantage instantly go's to the electrical user as water conducts electricity.

Ice - Ice, is in essence frozen water. As such, if a ice and water user face off, a water users attacks can be frozen very easily. However, the same can happen to the ice user. It's essentially, as the Tercera once put it, an Iron Law of Battle.

Dry conditions - For a un-experienced user, being away from a water source would mean trouble as they'd have little to nothing to manipulate. A experienced user can draw off the moisture in the atmosphere to create attacks, but if the air is dry and moisture levels are low, forming attacks could prove difficult, if not impossible.

User: Katy, Jin, Milo, Vinlo, BH, Amber, Kisame


Last edited by justinlynch3 on Wed Oct 14, 2009 10:42 am; edited 1 time in total
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Post by justinlynch3 Sat Sep 12, 2009 6:57 pm

Power: Splitting
Level: Beta

Effect: A user of this power can split his body into 2 people for more strategist moves.

Weakness: This ability's weakness is that the power is halved between the 2 body's, Making each only half the strength of the original. Any subsequent splitting will half the power of the original body, meaning each time someone uses the power, he'll lose strength in each individual, but gain numbers advantage.

User: Shin.
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Post by justinlynch3 Sat Sep 12, 2009 7:07 pm

Power: Copying.
Level: Beta

Effect: This ability allows the user to create a clone of themselves. These clones has the same strengths and ability as the original user, giving the original user a strong teammate to fight with.

Weakness: A copy may be just as strong as the original user, but it's endurance is virtually 0, disappearing if any attack, so much as a single punch was to connect.

Another weakness is that usually only 1 clone can be created at any given time. It is possible for the ability to be developed to such a level, that the original user could create up to a dozen or more copy's of him/herself, but doing so could take years of practice.

User: Tanya.
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Post by justinlynch3 Sat Sep 12, 2009 7:24 pm

Power Profile Topic 29866010

Power: Energy Manipulation.
Level: Alpha, Omega (potentially)

Effect: Users of this power can be very dangerous and should not be underestimated by there opponents. By drawing off the energy of there own body's, they can create powerful beams of energy that can cause major harm if connecting to a opponent. They can also create attacks that can set off massive explosions, big enough to wipe out about a full city when the power is mastered.

However strong mutants can use there power to wipe out islands or even entire planets easily or they can deadly force to disintegrate opponents. It can be used to cause smoke-screens or start fires. It can also be used to form energy shields and generate any form of energy. Forms of energy include Kinetic,Heat,Elastic, Gravitational, Nuclear,Electric, Psychic,Solar, Electromagnetic, Chemical,Radiation, and Magnetic. They can also use their power from their eyes,fingers, ect.

Omega-alpha mutants with this ability can form energy constructs such as fists made of energy, wings, laser guns, and telekinetically move them. They can surround something in energy and move it telekinetically as well. They can manipulate energy not from them and suppress the powers of anyone with energy related powers such as light manipulators ect. They can sense other mutants and energy powered ships. They can drain energy out of mutants to temporarily gain their abilities and on energy manipulators simply get more powerful. The abilities in this paragraph are limited to mutants omega AND alpha.

Aside from the destructive force a energy user can create, they can also channel the energy into various parts of there body so to drastically increase there speed and power. A mastered user could even reach high enough speeds to pull off short range "teleportation" maneuvers. The energy can also be channeled to make the user levitate and fly.

Riya and Isabel exhibit a form of this power, where they materialize the energy patterns of the weather through their bodies.

Weakness: Using to much energy could drain the user to such a degree, that the users body is unable to function and shuts down, resulting in possible death.
User: Vegeta, Milo, Vinlo, The Espada (Originated from Elly, the Segunda), Leah, Zulan and Samuel. Isabel and Riya on a smaller scale.
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Post by justinlynch3 Sat Sep 12, 2009 8:56 pm

Power Profile Topic Kimimaro_vs_Gaara_Rock_Lee

Power: Bone Growth and Manipulation.
Level: Alpha

Effect: Users of this can manipulate there bone's growth. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like hand held weapons. He can even fire pieces of their bones as long-ranged projectiles. He can also create a super dense bone armor.

Any bone that he remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed. He can also increase the density of the created bones, making them stronger than steel. This not only makes the created weapons very powerful, but also makes his bodies virtually indestructible.

The healing factor that heals his skin and flesh when the bone emerges can also heal slight wounds very quickly, Major wounds take more time, but still heal faster, and aren't as deadly.

Weakness: However, as his healing factor his adapted specifically for the bone manipulation, he can't heal major wounds like loosing a limb or an organ.
User: Frank, Milo
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Post by justinlynch3 Sat Sep 12, 2009 9:05 pm

Power: Mind Control.
Level: Alpha

Effect: This type of mind control, only shown so far by Vic, works differently from the likes of Sandra and other telepaths. The user puts his victim under what you could call a spell which can be activated and deactivated at his willing. The user doesn't have to be around his victims, he can merely think about them, giving his orders through a one way telepathic link. He could be miles away and it'd make no difference.

When activated, a person who would normally be good and kindhearted can become evil and manipulative. When deactivated, the person is completely normal with no memory of what happened.

Usually users often gives out simple, short orders to those under there spell. Often letting the victims decide how to torture and kill there targets in there own way.

Weakness: For this to work, the user has to get within physical contact range of the ones he's after, then make contact with said person.

Also there are several that are immune to such powers such as cosmic beings like Galactus.
User: Vic.
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Post by justinlynch3 Sat Sep 12, 2009 9:10 pm

Power: Infecting
Level:

Effect: Users of this has the ability to kill her opponents through touch. Any contact with the users skin gives the opponent a irreversible sickness, or infection. People are known to die within 10 minutes of contact with Someone using this ability.

Weakness: Has to come in physical contact with opponent.
User: Tracy.
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Post by justinlynch3 Sat Sep 12, 2009 9:19 pm

Power Profile Topic Elfenlied6rm4

Power: Vectors.
Level: Delta

Effect: The ability to conjure invisible extensions that can be used for either defense or offense. A user can use them directly for attack, or simply use nearby objects as projectiles. There vectors are unaffected by powers like Yamairo's, suggesting their invisibility is due to them being on a different plane of existence, hence being immune to time manipulating effects. However, when they attack, they seem to gain a physical, albeit invisible form.

Weakness: Has a 11 foot range by themselves. They function essentially like extra arms. Meaning, the user is still easily open to attacks.
User: Abigail.


Last edited by justinlynch3 on Fri Jan 08, 2010 9:39 pm; edited 1 time in total
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Post by justinlynch3 Sat Sep 12, 2009 9:24 pm

Power: Dream Invasion/Manipulation.
Level: Alpha

Effect: A user of this can invade peoples dreams and cause them to kill themselves while in a sleepwalk kind of state. To the victims, it's all just a horrible nightmare. Those who are lucky enough to wake up in time are often afraid to sleep again.

Weakness: Requires that the opponent be asleep.
User: Nightmare.
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Post by justinlynch3 Sat Sep 12, 2009 9:32 pm

Power Profile Topic Sandman_04

Power: Sand Manipulation.
Level: Omega

Effect: This ability allows the user to control sand however they see fit as well as turn into sand. They can form limbs into large hammers, or other blunt weapons, create shield for protection, or even reduce there entire body's to sand.

While in Sand form, the user is mostly immune to attacks. Their is no time-limit to how long the user can remain in their Sand form.

-Superhuman Strength: As a consequence of having a body composed of animated sand, the the user possesses phenomenal superhuman strength, able to lift up to 85 tons under optimal conditions.

-Density Control: The user's radically mutagenically altered body composition and increased density enable the, to compact or loosen the particles of sand that make up his form. Consequently, the user can become as hard as sandstone, or disperse his body so that he becomes invulnerable to physical attacks. A favorite tactic of many users is making themselves slightly dispersed when an opponent punches them , and then making himself rock-solid again, entrapping his opponent's appendage.

-Shape-shifting: The user can shape his sand-state body into any continuous shape he can imagine, including his forearms into weapons like hammers, spiked maces, and large fists, stretching, elongating, deforming, expanding, flattening, or compressing all or portions of his body at will, like Mr. Fantastic, phase through small openings, etc.

-Sand Blasts: The user can project his sand particles outward at high speeds and, when in the shape of a bulky object, with the impact of a large sandbag.

-Glass Generation: More recently, users have learned some new tricks from training , including altering the formation of his sand particles and reshaping them into glass. This grants them the ability to reflect light and energy off of them.

The user is vulnerable to heat: temperatures of 3,400 degrees Fahrenheit can cause their ighly impure silicate composition to fuse into amorphous silicate (glass).

-Reformation: The user maintains mental control of the particles of which his body is composed so that he can reform his scattered grains unless a substantial portion of his body mass has been isolated.

-Sand Conversion: Apparently, the user can also convert common grains of sand around them into constituents of their body to replenish portions they might lose track of during battle. In this manner, they can increase their overall size and volume (to some as yet unknown limit), or that of their limbs.

Weakness: Water and ice. Water can turn the light, dry sand into thick, heavy mud, which becomes useless. Ice can freeze the sand, making it unusable.
User: Jim, Milo
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Post by justinlynch3 Sat Sep 12, 2009 9:37 pm

Power: Enhanced Momentum
Level: Beta

Effect: These people has the ability that once they pick up speed/momentum, they becomes a nearly unstoppable force. They has been seen to break clean through think concrete walls like paper and keep going. This suggest there very durable and powerful.

Weakness: Once they start, they can't stop their movement for a long time
User: Momentum
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Post by justinlynch3 Sat Sep 12, 2009 9:48 pm

Power: Evolved Human Detection
Lever: Delta

Effect: This ability allows the user to feel where other evolved humans are located. They do this by following the persons life force energy, and as a result, a user with this ability can tell when others are weakening or dying. These users can also track entire groups. In the users mind, it's like watching a heat signature satellite.

Weakness: This ability has no offensive or defensive power at all.
User: Manda.
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Post by justinlynch3 Sat Sep 12, 2009 10:19 pm

Power: Darkness Manipulation.
Level: Omega.

Effect: In lighted areas users can absorb shadows and other dark from dark areas into there body to make themselves stronger, faster, more durable, and give themselves a slight healing factor.

At night is where the ability's true deadliness kicks in. A user can now manipulate darkness to form blast, vectors, clones, portals, and increase/decrease gravity. They become next to invisible, being able to fade away and become part of the dark around them.

Users with darkness control has the ability to "teleport" to any dark areas, the ability is not limited by distance, and it's hinted by darkness that the powers can effect even out at space, as he could direct a meteor towards Earth.

Another notable ability is that if a body is somehow rendered useless, they can manipulate dark energy in such a way as to reform new body's, given they are still alive to do so, that is.

Weakness: Light manipulators are the only people that can really hurt and defeat darkness manipulators.
User: Jet, Milo
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