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The 6th Grail War

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The 6th Grail War

Post by lol1991 on Sat Mar 19, 2011 7:56 pm

What with the adaptation of the Fate/Zero Light Novel...


In the battlefield, there is no place for hope. What lies there is only cold despair and a sin called victory, built on the pain of the defeated. All those people who met there have wholeheartedly admitted the evil and foolishness of this act called ‘war’. As long as people don’t repent and don’t regard it as the most evil taboo, then hell would endlessly reappear in the world.
However, humans did not realize that truth no matter how high they staked their mountains of corpses. That’s because in no matter what era the courageous and fearless great heroes have always bedazzled the eyes of the multitude with their splendid heroic legends. Because of the wistful actions of those idiots and their refusal to admit that bloodshed is by itself evil, the essence of humans has stayed on the same spot since the Stone Age!

Emiya Kiritsugu

The Holy Grail War, a conflict given birth by three families of magi and a competition for the Holy Grail. Always accompanied by bloodshed and destruction, by stories and falls of heroes who themselves were aided by heroes, this is the ultimate conflict between the magi of this world.
The magi of the war call forth heroes of legends past, Heroic Spirits", as Servants to aid them in the war
Servants are Heroic Spirits summoned by the Holy Grail. Once summoned, they can be classified as familiars as long as they are bound to a Master. Servants are legends from the past, present, or future. Because summoning even one heroic spirit is a miraculous occurrence, summoning seven in their pure forms would be beyond the Holy Grail's power. Thus, to facilitate the process, Servants are summoned into one of seven vessels prepared beforehand. These vessels are classified based on their primary roles. Heroic Spirits can be summoned into any "class" that reflects the abilities they had in life.
The battle thus continues until only one Master and one Servant are left. The Holy Grail will than grant upon the winners any wish they so desire.

The war was created long ago by the three families, Matou, Tohsaka and Einzbern.
After the events of the 5th War, the Great Grail, the physical aspect of the prize, was dissembled by the Mage's Association of London, for very justified reasons, albeit reason that are now lost in the midst of time.

100 years after the events, the Holy Grail has somehow resurfaced. The Mage's association has dispatched an observer, just as its done for the past 3 wars, but nothing can be ascertained.
The three families have thus restarted the war. And the conflict threatens to throw the peaceful city of Fuyuki back into chaos.

Who shall claim victory in this conflict?

------------------------------------------------------------------------------------------------------------------
Ye first, O silver, O iron
O stone of the foundation, O Archduke of the Contract
Hear me in the name of our great teacher, the Archmagus Schweinorg
Let the descending winds be as a wall
Let the gates in all directions be shut, rising above the crown, and let the three-forked roads to the Kingdom revolve.
Shut. Shut. Shut. Shut. Shut.
Five perfections for each repetition.
And now, let the filled sigils be annihilated in my stead!
Set.
Let thy body rest under my dominion, let my fate rest in thy blade.
If thou submittest to the call of the Holy Grail and if thou wilt obey this mind, this reason, then thou shalt respond.
I make my oath here.
I am that person who is to become the virtue of all Heavens.
I am that person who is covered with the evil of all Hades.
Thou seven heavens, clad in a trinity of words,
come past thy restraining rings, and be thou the hands that protect the balance-!


Alright, nobody here but me has read Fate/Stay Night or any of its related works, but basically, everything you need to know about the system of the Holy Grail War, I just described above. I'm also somewhat trying to avoid any major spoilers to the stories, because people MIGHT want to check out the VN or anime because of this RP, or even just because.

Servants and Masters:

# Saber: Servants placed within this class are agile and powerful melee warriors. It is commonly assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes, together with Lancer and Archer and also possesses the Riding skill like the Rider class.
# Lancer: Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber.
# Archer: Servants placed within this class are usually proficient with projectiles and can survive longer without a Master nearby, thanks to their special ability Independent Action. It is one of the three Knight classes, together with Lancer and Saber.
# Rider: Servants placed within this class place emphasis upon speed and powerful Noble Phantasms. Their special skill is Riding, which allows them to fully utilize abilities of their mounts (ranging from simple horses, through motorcycles, to divine creatures).
# Caster: Servants placed within this class are adept in magecraft and have a special ability akin to Reality Marble, called Territory Creation, which alters or creates space around them to enhance their sorcery.
# Assassin: Servants placed within this class are always, as a rule, one of the 19 Hassan i Sabbah, the leaders of the clan of the Hashshashins who passed their name down. This rule comes from how the word "assassin" itself finds its etymological roots in that clan. HOWEVER, given this situation with our RP, I will allow any hero that fits into this class. The Assassins' special ability is Presence Concealment, which allows them to remain undetected. Offset by their stealth is their weak combat skills. Due to this, Assassins often target Masters instead of Servants.
# Berserker: Servants placed within this class are always incarnations of heroes who have gone berserk on their lifetime. This trait allows them to use the special ability Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost. Most Masters are incapable of controlling their Servant once Mad Enhancement has been activated, which eventually results in their death.

You can only summon ONE servant of each class (7 Servants total). Once a master summons a servant, they gain a mark on their hand, the "Command Seal". Basically, this is their ticket into the war. However, it also gives them 3 chances to give orders to Servants that normally would be impossible. Such as bending them to their will in case they disobey (yes, Servants CAN disobey. They're Heroic Spirits ffs) or even have them teleport across space to save them. Normally a Servant cooperates with his master due to the prospect of obtaining the Holy Grail, but there are numerous reasons for one to do so.
In order to summon a particular Heroic Spirit, one needs a material connection that they had in life. For example their weapon, a symbolic representation of the myth, things of this kind.
Servants can both by "physical" or in "spirit" form. A Servant in spirit form can not be seen except by other servants, and can pass through walls that aren't reinforced with mana.
After you use up all 3 Command Spells, you are no longer a Master in the war.
Servants are the only ones who can touch the Holy Grail for the Holy Grail itself is spiritual too. The Holy Grail is but the key that activates the Great Grail, which is a physical gate to what magi call "The root". To keep it simple, you use the Holy Grail as a method to activate the Great Grail which in turn grants your wish.
Servants are linked to their Masters. Without them, they cannot exist in this world, as they have no prana supply. Basically they'd loose their anchor.
HOWEVER, a master that has lost their servant, but not their command spells can make a new contract with a Servant.

Heroic Spirits (and as a consequence servants) are only as powerful as their legend claims them to be. It's basically a "clap your hands if you believe" situation. But perhaps their greatest strength is their Noble Phantasm. This is basically their weapon in life, but somewhat more than that considering the "lore" behind the heroic spirit.
For example, in canon FSN:

Spoiler:
During the 5th Grail War, Saber, who was Arturia, a female version of King Arthur (long long story), had with her the sword of Excalibur. Cú Chulainn, who was the Lancer, the hero of the Ulster Circle, had Gaé Bolg. These are the two most prominent examples

From the Type-Moon wikia:
They are the embodiment of the ultimate mysteries of a hero that symbolizes his existence through historical facts and anecdotes. They can be general weapons, such as sword, lances, or bows, support items, such as rings and crowns, or they can be abstract concepts, such as abilities and curses. Considered to be their trump cards, they are activated by channeling prana into them and releasing their true names, and this can only be done by their true owners. Noble Phantasms far outrank other non-legendary items, meaning that for example a very powerful attack is equivalent to say a medium ranked NP. They are generally based off of previous incarnations of weapons, and with each cycle of transmigration a weapon undergoes, it becomes weaker. If faced with their predecessors, newer incarnations will generally lose during a confrontation.

An example of this is Caliburn, the "sword in the stone" of King Arthur (not Excalibur, they real different) is based on the sword Gram, of the hero Sigurd of Norse mythology. Gram is thus superior to Caliburn.

Normally, Servants go by the name of their class (Saber, Lancer, etc) because revealing their name means revealing their past and thus give vital information to the enemy. You can obviously know meta what the character is, but you can't have your characters know. Keep this in mind when using the Noble Phantasm as well. As you call out the name and reveal the ability, you reveal a vital part of the legend of said hero
I mean, if a knight suddenly yelled out "Excalibur" you'd instantly know its King Arthur right?


Other concepts:

Magecraft:
Magecraft, thaumaturgy or sorcery is the artificial reenactment of a mystery, a miracle. It is basically a science and a study, much like for example alchemy in Fullmetal Alchemist. The limits of Magecraft have changed with time, as science evolved and miracles from before became technically possible through science. Yet, modern Magecraft remains far inferior from that of the past.
Magefract goes against the natural law, so the "World" will attempt to fix it. This is the reason prana is needed to maintain a spell for long term effects.

From the wikia
The general term used to refer to the several modern schools of Magecraft such as astrology, Kabbalah, alchemy, Shinsendou, etc. Divergences can be found among different schools, but the fundamental basis is “to convert prana inside the user’s body to transform the external world”. The practitioner acts in accord with the system that each school operates under to execute a pre-built program. That “program” is a set of universal rules that interfere with nature once they are enforced. The power that enforces those rules is the prana of the magus and the command to do it is made through his circuits. The greater the interference, the greater will be the amount of prana consumed.

Prana:
Prana is the power source of a magus. It cannot exist independently, so magi channel it through objects or use it as a catalyst to start natural interference.
Prana exists as two types. Mana, which is exists in the atmosphere, and o«Od, which exists within oneself. The only difference is their source and quantity. Mana will obviously be in larger quantities than Od. The two types are unprocessed magical energy, and prana is the energy after it has been runned through the magical circuits. So when one talks about the "amount of prana a circuit can take" it basically means the amount of mana they can shift into units of prana.
Regarding nature interference Magecraft mentioned before, at least for those of large-scale, activation requires the use of Mana regardless of the amount of Od that the magus has. In fact, it is common practice among the magi to start up their spells with Od and then keep them running with Mana. Only small-scale spells that do not interact with the environment directly are performed entirely with Od, an example of which would be Reinforcement (reinforcing ones physical aspects)

Another example, in universe:
Spoiler:
Saber's Excalibur is a Noble Phantasm classified as "anti-fortress". Basically...it shoots beams of light that fuck everyone's shit up. The concept behind the attack is that it turns Saber's prana into light that is then shot from the tip in a cutting effect.

Prana itself does not have any elemental attribute. However, once imbedded into an object that does have said attribute (such as jewels) or that is under the influence of nature spirits, it will attune itself to the element in question until the moment that is released. Imagine dumping prana into an object that is attuned to fire. You then get fire prana. Pretty basic.

Magic Circuits:
A pseudo-nervous system that spreads itself through the human body and what qualifies a person to be a magus. Originally, its function was to just replenish a person’s life force whenever the amount of Od inside his body reaches zero, but humans learned how to control it and use it to perform mysteries. That which connects the material world to the astral plane, if prana is the force that actualize the rules of a Thaumaturgica l(Magecraft) Theory’s system, then the Magic Circuits are the pipelines that converts prana and transmit that energy from the magus to the system.
A person is born with a set of circuits which never change. One can have many magic circuits of varying "quality". You can have few but powerful, many but ordinary. But you can not change what you are born with.
This can be "controlled" through selective breeding. Just like any part of you, it is somewhat genetic.

Thaumaturgical Crest:
The treasure of a lineage of magi. Engraved in the body of a magus's successor like a magical circle, it is essentially composed of magic circuits given a more stable form in order to act as a archive of knowledge. The magus will forgo some of his magic circuits, store all the spells that he learned in that crest and pass it onto his descendant. The precess repeats itself with each generation, so the older one is greater depending on the quantity of magic circuits used to form the crest and the knowledge archived within it.
The crest increases in complexity with each generation and the spells became stabler and more powerful as a result. To activate it, one must merely run prana through the crest as one would with any other circuit and activate any spell stored within. This allows one to use spells one technically didn't learn. The location of the crest varies from person to person.
While technically it is independent of the body, transplanting one is still very much like organ transplants. And furthermore, just because blood relations exist it does not guaranty compatibility. As such, it is normal to transfer the crest slowly over the descendent's childhood to allow them to grow accustomed to them. Even then several medicines are used to deal with the associated pain.

The crests and magic circuits are somewhat opposites. While one allows the family to maintain their knowledge, the other in turn dwindles just like any genetic quality in individual who slowly faze out (this also explains why magecraft became weaker).
Another important factor is that families are normally versed in a particular kind of magecraft.

Finally, runes and magic jewels can be considered simplified form of these crests


TO LONG, DIDN'T READ:
1. Mana and Od are turned in Prana which is then used to perform magecraft.
2. Magecraft is somewhat scientific in that it requires study and learning.
2. Magecraft over long term needs constant output.
3. Your ability to convert Mana and Od into Prana is given by your amount and quality of Magic Circuits
4. These are somewhat genetic.
5. Magic Crests are the symbol of a magi family, and passed down from generation to generation.

Finally, another thing I'm probably going to mention (for now) is the Reality Marble. This is the pinnacle of magecraft and allows a magus to alter reality to reflect their inner world. Normally needed an extremely long incantation, and required absurd levels of prana.

ALL OF THIS INFO IS JUST IN UNIVERSE. In order to make a magus, the basics you need to know are just that that magecraft is both scientific and nature defying.

When you're out and make the potential of your character, just chose something they're well versed at. If your character is young for example, you can supplement the inexperience with a strong lineage and magical background.
----------------------------------------------------------------------------------------------------------------

RULES:

You need both a Master and a Servant. There are 7 classes. You can claim what you want. Knowledge of Mythology helps, but normally shit is available through movies and such.
One thing, divine beings are NOT HEROES. Guys like Jesus of Nazare, Thor and Odin are Gods by the Heroic Spirit standard. Now guys like for example Hercules or Moses would be acceptable (don't go with Hercules. He's a cannon character and has appeared before. I COULD help you out with that, but it'd just take time).
Seeing as there are 7 spots, obviously you can take more than one. Still there needs to be at least one for each of us.
If there are open spots, I'll make something for them.
There's also the rule that ever since the invention of gun power, true heroes are no longer made. I don't accept this condition and as such, you can chose more recent historical figures.
Keep in mind though, try not to go with anyone still alive now. They aren't exactly legends yet.

Once you decide on your mythological badass, I'll help you with his Noble Phantasm and such. As for the master, your the one who does that. Just keep in mind what I said earlier about magecraft being weak. You can be innovative, but your Servant will end up fighting the most.

Finally, the war takes place followed the events of the Fate Route (Fate/Stay Night has three routes) BUT, anything that is cannon and explained in other routes as part of the universe still applies. I wont spoil things much, but don't worry about it, I'll keep it under control.
Finally, I'll play the representative of the Mage's Association. He can be asked up for help. He's mostly an expository character. And somewhat of a DM if you will.

----------------

Saber: Beowulf

Strength: A
Endurance: A
Agility: B
Magical Energy: B
Luck: C

Class Abilities:
Magic Resistance B: Negates spells cast against Saber. He cannot be hurt by anything below the power of a three verse spell (even then high end magic can only slow him)
Riding C: Can ride most vehicles or creatures with good enough skill. Cannot ride the phantasmal races

Details:
The hero of Sweden and the King of the Geats. His legend is filled with both betrayal and heroism.
Beowulf's story first talks of his fight against the demonic Grendel. Beowulf leads his men into battle, and although some die, he is able to slay the beast with his bare hands. However, Grendel's Mother comes before him and kills his entire group. Angered, he turns the great sword Hrunting at her, but the sword fails, as the man who gave it to him did so out of malice. However, he finds a new weapon and uses it barely slay the demon. The demon dies curing Beowulf with destruction.
He later becomes the leader of the Geats. The "King of the North". He leads them in many battles and conquest.
However, one day, a dragon rides upon his lands. Now old, Beowulf rides to battle and slays the draconic foe, dying however from a fatal injury during that battle.
He dies with the destruction the dragon has caused, and blames himself due to the curse Grendel's Mother had cast upon him and his people.

Skill:
Charisma B: The capacity to lead other people. At this rank one can lead a country
Instinct B: The power to "feel" the most favorable developments for oneself during battle. At this rank one can dodge attacks based on their instinct, but this can sometimes fail.
Bravery A: The ability to negate mental interference such as pressure, confusion and fascination. Bonus effect of increasing melee damage. At this rank, he can face even Dragons head on without fear for his safety.
Rune Magic C: Knowledge about this type of Magecraft originated from northern Europe. Capable of using 10 of the original Runes.

Noble Phantasm:
Hrunting: "Hound of the Red Plains"; Rank B, anti unit
A sword that is the embodiment of Beowulf's legacy as a hero. Given to him by Unferth, the sword when used in close quarters can draw blood from any opponent without fail. The curse the sword inflicts reverses causality and effect. Essentially, once Beowulf slashes down, the hit is assured. However, Saber himself must make the hit be fatal. In the legend, it was known to fail against the mother of Grendel, so its power against anything divine or demonic of sufficient rank will fail.

Nægling: "The Nail that Drives into the Heart of the Demon"; Rank A, anti unit
The second sword of the Heroic Spirit Beowulf, it is a powerful Noble Phantasm that can slice clean through any demon or divine beast regardless of rank and assure a kill. Its actual power is better fitting when used against such attributes as the sword was made as a counter for them.

---------------------------------------------------------------------------

Lancer: Celtchar mac Uthechar

Strength: B
Endurance: C
Agility: A+
Magical Energy: D
Luck: E

Class Abilities:
Magic Resistance C: Cannot be hurt by spells of less than two verses. High end magic can harm him.

Details:
One of the deadliest heroes of the Ulster Circle. The "Bloodhound". He was given the spear of Luín as the only one who could truly control the lust for blood the spear had. Both were compatible
Despite this, he was fiercely loyal to Ulster. When he once killed a man over an affair with his wife, something that the man could not help, Celtchar was given the job as a protector of Ulster.
He completed them all. He went through many battles and gained a fame for his red hot spear and his undoubted tenacity.
His end came when, forced to kill the dog who had given him loyalty by those who were still demanding he atone for the crime he had committed, the blood of the dog ran through him, heated by his own spear, and burned him to death.
He died with one regret, that he had to betray someone that was loyal to him in order to retain his own loyalties.

Skills:
Battle Continuation B: Allows one to keep fighting despite injury. With this rank, one can keep fighting with all but the deadliest of wounds
Restart A: Can restart a battle up to the point of its beginning, nullifying any advantage that the fighters may have had. With this rank, the user can effectively turn the tide on a losing battle by returning the current engagement to zero, even if he is about to be dealt the finishing blow.
Instincts B: The power to "feel" the most favorable developments for oneself during battle. At this rank one can dodge attacks based on their instinct, but this can sometimes fail.
Rune Magic D: Knowledge about this type of Magecraft originated from northern Europe. Use of 5 of the original 18 runes. Used to brew a special kind of poison that if ingested reduces all ranks by one

Noble Phantasm:
Luín: “The Burning Touch”; rank C, anti unit
A spear filled with bloodlust. A truly demonic weapon. Upon activation, the spear will burn anything it pierces with its extreme heat. Very little prana is wasted. Combined with Lancer’s natural talent, this is a deadly attack despite the low rank

Luín: "The Ninth Victim Throw", rank A, anti army
When Celtchar throws Luín, it shall cause a massive impact upon hitting its target in a large prana explosion that takes the shape of the flames of the spear's lust for blood. The power released can burn anything in the flames.

Luín: "The Ever Reaching Thrust", rank B, anti unit
The curse of the bloodlust spear. When Celtchar thrust the spear, it will invariably it hits target even if there is no physical contact. This is accomplished by a prana line that is fired from the spear straight. Regardless of what cover the opponent takes, the attack will reach him, forcing the foe to continually dodge

---------------------------------------------------------------------------


Archer: Simo Häyhä

Strength: D
Endurance: B
Agility: C
Magical Energy: D
Luck: A

Class Abilities:
Magic Resistance E: Cannot cancel out spells, but increases defense against magical attacks
Independent Action A: Can survive a week without a master, and without much harm to ones spiritual core. The use of a Noble Phantasm still requires the backing of a master’s prana

Details:
A hero of the bloodiest War man has known. A sniper credited as the greatest shot in the world. While normally heroes of the modern age are no illegible to be made Heroic Spirits, the stories and mythos that surround this man, nicknamed “The White Death” are enough to put him above such limitations.
He is credited as a one man army by his foes, said to have been unbeatable and untraceable in the snowy planes of the winter battlefield.
Many feared him for his ruthless killing. He is know to have died after the war, peaceful, yet watched on with fear by those who saw him as only a killer.

Skills:
Clairvoyance A++: Superior visual perception. Supplement long-range aiming and increases dynamic vision. At this rank it is practically precognition, using the enemies movement patterns to predict their next step. His reality marble further increases this skill.
Mind’s Eye (True) C: Combat logic that allows for calm analysis of events, even in close combat. At this level one can quickly come up with strategies to use against foes, but it is better to remain in long distance.
Charisma D: A low rank in this skill is enough to inspire other fighters and strike fear in the enemies.

Noble Phantasm:
Suojeluskunta: “The fields of the North”; rank A, support
A reality marble. Archer’s home fields of the northern plain where he was made into a legend. Inside it, he becomes the truth embodiment of white death, undetectable in the blizzards. His clairvoyance is increased, which makes sure no movement escapes his gaze within his reality marble, and he gains Presence Concealment A, meaning that he cannot be unless he is firing his gun, meaning that the shots can be traced back. It is named after the militia he served with, the White Guard.

Pystykorva: “The Hail of Bullets”, rank B, anti unit.
A rain of bullets. Archer discharges prana into his gun and then rains down death upon his opponents. This is the skill that made him a one man army and allowed him to take on entire battalions alone, his rapid sniping ability made legend by his ascent into an heroic spirit. Named after his modified sniper rifle.

----------------------------------------------------------------------


Rider: Bellerophon

Strength: C
Endurance: C
Agility: A
Magical Energy: B
Luck: C

Class Abilities:
Magic Resistance C: Cannot be harmed by magic of less than two verses. High end magic can harm him
Riding A++: Can ride any beast or vehicle. Under the right circumstance, can even ride dragons. Anything the user rides receives a bonus in speed and offense.

Details:
The child born of Medusa's blood. He is the "brother" of the ancient flying steed Pegasus and was known throughout Greece as the greatest rider that had ever lived. At a young age, he was given a mission by Athena to tame the beast Pegasus. As was his destiny, the boy did so without much effort and became a legend. Him and Pegasus, like true "brothers" became inseparable friends and comrades.
He is credited as the man that slayed the chimera monster that terrorized the population.
However, with his fame, came his arrogance. Bellerophon was struck down by the gods when he attempted to fly towards Mount Olympus and rest by their side with his steed. As he died in the thorn bush on the Plane of Aleion, he cursed both his fate and his own arrogance, and wished only for his one "friend" to find his way to the Gods, and rest with them like they deserved.

Skills:
Divinity C: Some level of blessing by the gods. Some say he is the son of Poseidon. He is also born of the blood of the Gorgon monster, who possessed divinity herself.
Expert of Many Specializations C: Access to and use of many expert skills. In Rider’s case, he can use any weapon with expert skill, despite not fully mastering any. He can also use Noble Phantasms, but he cannot bring out their full potential and it is taxing for him to do so.

Noble Phantasm:
Pegasus: "The Flying Beast"; Rank A+, anti army
The winged beast. THE Pegasus of legend. A divine beast (unlike most others who are merely monstrous or at most phantasmal rank) with with powerful defense and a charge that can destroy entire armies. The summoning of the beast itself is something separate of riding it. Rider views his steed as his best friend, and the two have a great understanding and communication which essentially makes them an unstoppable duo. While normally Pegasus are tame creatures, the friendship this one shares with his "brother" removes any hesitation from his heart, allowing him to use a charge with the same power as Medusa's own NP without being controlled.

Aiolos: "The Taming of the Divine Steed", Rank A++ (B), anti army
Rider can manifest his innate talent for riding in any vehicle or beast, and use it as if it his blessed by the Gods. The charge is powerful, and normally of rank B. However, if used with Pegasus itself it will be A++, higher than Medusa's forced control.

-------------------------------------------------------------------------

Caster: Moses

Strength: E
Endurance: D
Agility: D
Magical Energy: A+
Luck: C

Class Abilities:
Magical Creation A+ (B): Creates an area that is advantageous to one as a magus. Can create a “Temple” (a ground that can gather the ambient mana for the magus personal use). In rank A+, the users temple can even draw prana from other humans (in his case, due to being gathered through prayer, his rank is severely limited due to being in foreign land)
Tool Creation B: Can create tool infused with magic. Creates healing potions of good effect, and weapons that are equivalent to a rank D Noble Phantasm

Details: A prophet of the Abrahamic God. The one that freed the ones oppressed by the empire of the Nile.
He brought down the plagues upon Egypt and helped guide and establish the Holy Land, in part thanks to the partying of the Red Sea.
Said to be one of the most powerful prophets that has ever lived, on the same level of importance as Jesus and Elijah in the ancient scriptures.

Skills:
High Speed Divine Language A: Allows the use of magic without connecting to the magic circuits or performing incantations. The words are in an ancient language and are imperceivable by anyone that practices modern magecraft. The spells are from the forgot Age of Gods
Charisma C: One can lead followers and spread the word of his faith
Protection of Faith A: A Skill possessed only by those who have sacrificed themselves for a religious view. Despite being a form of divine protection, it is not a blessing from a higher existence. It is only the absoluteness of one's body and soul, which is born from faith. High enough divinity can break through it.

Noble Phantasm:
Kriat Yam Suph: “The Song of the Sea”, rank A+, anti army.
A spell type Noble Phantasm. This is a manifestation of Moses faith and the power he exhibited to split apart the red sea. With this he can separate anything, from land, to sea, to even the heavens. It works on a basis of converting ones prana with a force with nature itself, and moves everything in front of one’s path.

Eser Ha-Makot: “The Ten Calamities of the Nile”, rank ???, anti unit/army
A manifestation of God’s will. The ten plagues that once wrecked havoc across Egypt as punishment for their torture of His people.
One can channel all ten of the plagues, and they each have varying effects and rank. The strongest one is the Seventh. A storm of hail and fire that ranks at A+.
However, with each curse, the prana required to channel the words of God becomes more and more. The user cannot bring forth all of them in succession without draining his mana supply.

------------------------------------------------------------------------------

Assassin: Hattori Hanzō
Strength: C
Endurance: C
Agility: A
Magical Energy: C
Luck: B
Presence Concealment A: Can hide oneself from detection. Users with an A rank in Instinct or A+ Mind’s Eye can detect the presence. It concealment gives a few seconds of opening to strike before detection.

Details:
A great shinobi and one of the most famous of Japanese history. Know as Oni no Hanzō, he is a devil credited with many murders and operations. His skills were such that his opponents said he could see through their souls.
Despite this he was know as fiercely loyal man, if to nothing else, to the one that was above him.
While normally only The Old Man of the Mountain can be summoned as an Assassin, in Hattori's case, he was not summoned specifically as an Assassin, but his class is just naturally that of a hidden killer.

Skills:
Eye of Mind (Fake) A: A sixth sense for avoiding danger. Bonus effect of offering resistance against penalties caused by visual obstructions.
Clairvoyance A: Superior visual perception. Supplement long-range aiming and increases dynamic vision. Furthermore, at this rank, one can acquire a limited form of precognition that stems from prediction of the enemies movements based on momentum and deduction.
Knowledge of Respect and Harmony A: Prevents decrease in the effectiveness of a technique, regardless how many times it is used against the same opponent. At this rank, attacks cannot be perceived or predicted.
Eternal Arms Mastership A+: Prevents degradation of fighting skills when under the effect of mental hindrance. Mastership of combat arts has reached the point of being said to be unrivaled in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.

Noble Phantasm:
Sōjutsu: "The Rain of Spear"; rank B, anti unit.
Not technically a release. Assassin possesses no real weapon. This Noble Phantasm is a representation of Hanzō's skill with the spear. This attack allows him to fight at the skill of the Lancer class so long as he constantly pours prana into his weapon. The quantity is little, but eventually taxing. His physical stats all go up by one rank, and he gains Restart rank C
-----------------------------------------------------------------------------------

Berserker: Achilles

Strength B (A)
Endurance A (A)
Agility B (A)
Magical Energy: C (B)
Luck: D (C)

Class Abilities:
Mad Enhancement B: Physical stats go up by one rank. Communication become difficult and one loses sanity. Inability to perform coordinates attacks. Cannot bring out the full ability of his fighting potential. At this rank all but the most basic human capacities are lost during Mad Enhancement.

Details:
One of the most known heroes of the Trojan War. A Greek unlike any other, the son of Thetis and Peleus. At birth, he was bathed in a lake and given the blessing of the nymphs.
A powerful warrior, he used his spear to destroy all enemies that stood in his path during the war. However, he was also known for his rage filled fighting and uncontrolled onslaughts.
During the war, he withdrew due to an insult to his personal honor. His commander, had taken his bride Briseis as his own as payment for a mistake Achilles committed. Burning with anger, he even went as far as the vengefully ask his mother Thetis to give the Trojan's the upper hand so that he could slay them himself and gain riches from the deeds.
His cousin took his place in the battle and died for it, killed by the Troy commander Hector, causing the grieving Achilles to repent his mistake and give the Greeks the victory in that battle, and due to that, the War. He took his revenge for his cousin by killing him and parading the body.
Achilles finally met his match at the end of Memmon, "The Son of the Dawn". He again with to battle with revenge for a friend, Antilochos, but the two were evenly matched. Achilles eventually won and killed him, forcing his army to retreat as well, but Memmon had earned his respect as his one true match.
Achilles was killed by an arrow of Paris, who hit is one weak spot. With his dying breath, Achilles wished only he could "continue on this stage" until he could find another match like Memmon

Skills:
Clairvoyance B: Can keep track of objects moving within a range of 8 kilometers. Due to Mad Enhancement, this skill his reduced to E rank, which completely nullifies its use in combination with his Noble Phantasm.
Charisma C: Can lead armies into battle
Battle Continuation A: Can keep fighting even with deadly injuries. Can last even with a fatal blow for some time
Eye of Mind (fake) B: A sixth sense for avoiding danger.
Bravery B: The ability to negate mental interference such as pressure, confusion and fascination. Bonus effect of increasing melee damage. Under the effects of Mad Enhancement, it has no meaning.

Noble Phantasm:
Pelican Spear: “The Soaring Spear”; rank B, anti unit
A gift to Thetis from the Gods, to be used by his son in his upcoming battles. This Noble Phantasm is a hurling weapon that can fly over great distances and impacts on the ground to cause damage. Prana is charged into it to cause this effect, and it is discharged on the moment if impact.
Because he is currently a Berserker, his aim is completely offset by Mad Enhancement, but the impact is greater

Styx’s Gift: “The Blessing of the Nymphs”; rank B, support
The result of Thetis’ blessing. Achilles is invulnerable to all damage of rank B or bellow, and he regenerates instantly from harm. As such, in battle, he can only be slowed down.
However, he has one vulnerable spot in his heel, from where Thetis held him. This blind spot can be take advantage of by a skilled enough fighter.


Last edited by lol1991 on Wed Nov 23, 2011 7:52 am; edited 21 times in total

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Re: The 6th Grail War

Post by FunnyGuy on Sun Mar 20, 2011 7:46 pm

*A young light skinned African American man is seen beside a very muscular Caucasian man in armor and wielding a sword. The two are in the outskirts of a small town.*

Michael: Why couldn't you be a rider?

Beowulf: Are you too lazy and weak to walk?

Michael: No, I'm just tired. A reason why we're taking a break and... *Sits in the grass.* Chilling for a a bit.

Beowulf: What is it that you're making cold?

Michael: I mean we're relaxing for a while... Damn, I gotta update you on more slang.

----------------------------------

*Meanwhile, a teenage girl of Hispanic descent is seen staring down Bellerophon who is mounted on Pegasus.*

Alicia: Ay cabron! Can you please stop whining about "Jesus"(in spanish)


Last edited by FunnyGuy on Mon Mar 21, 2011 3:02 pm; edited 1 time in total

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Re: The 6th Grail War

Post by lol1991 on Mon Mar 21, 2011 2:40 pm

"Somewhere in Japan, in a city called Fuyuki. This city had once seen a terrible period of instability, with strange disasters and deaths surrounding its people and territory. However...that had long passed. However, the winds were changing once again"

"The season is winter. A small coat of snow fills the street. The City itself is divided in a suburb area and a bustling city. While in the year 2101, humanity had reached great and many technological advances, it was still not what many before them had written in books and in fiction"

"Somewhere in the city side, there existed a church for catholics. It had always been ran. Recently, a new priest had been dispatched to it. This young man, who barely had any knowledge of japanese, was now climbing up the steep hill towards the church. He wore a dark blue robe over his priest uniform, the usual black. As he looked around, he sighed"

Priest: So...the 6th grail war...is about to begin. I must contact the Matou's and the Tohsaka's. Most likely they'll have entrants in the war...

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Re: The 6th Grail War

Post by justinlynch3 on Mon Mar 21, 2011 5:58 pm

*A middle aged man, perhaps around his 30's is seen sitting having a casual drink in a club, he seemed to be just passing buy.*

...: Ah the 6th grail war nears. Of course, I will be the one to win the war. If only any of these pathetic people had any idea what is to come there way, but they will find out, they'll find out all to soon.

*He stands, leaving the area.*

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Re: The 6th Grail War

Post by lol1991 on Mon Mar 21, 2011 6:13 pm

"Meanwhile, in the residential area of Fuyuki city, a mansion stands atop a small hill."

"The residential area had two sides. A more Japanese style house with many manors, and a Western area. At that western area, that is where this mansion stood. The mansion gave off a very old and respectful feel, as if it stood watch over the entire area."

"Inside the manor, a girl, no older than 20, is seen sleeping at a desk. The desk is filled with diagrams, runes, crystals and many other things. Suddenly, a telephone goes off, and the youth wakes up extremely startled. She looks at the watch, and notices the time"

Girl: Aaaw...I'm late...

"These words were spoken in Japanese. As she rushes to the phone, she yawns"

Girl: Hello...Tohsaka residence?

...: Hello...Akane Tohsaka? This is the new priest...

"The girl's face instantly stiffens"

Akane: Yes...I...
Priest: Sorry to contact you. It seems it was inopportune.

"The man spoke poor Japanese. Extremely English in accent. But Akane knew English anyway, so she just started answered in English"

Akane: Yes...how long until it starts?
Priest: In theory...2 days at most. Not all servants have been summoned. If you wish to join...I'd recommend you summon yours soon

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Re: The 6th Grail War

Post by Chulance on Mon Mar 21, 2011 7:03 pm

"An African American man is seen Floyd Banker a youth pastor, he was seen walking with Elijah his favorite character in the Bible now back for this war, he wanted to win to show the power of God, he wondered if God approved of his methods, he fniished a prayer, he got off the phone with his wife Lisa."

Floyd: Oh Lisa..no matter what happens, Iwant you to live, this war will be won by us, no matter what.
Moses: Have faith the Lord hath supplyeth me with great power, and I intend to use it in this new world, while the great end times have not yet come about, I must use the power vested within me to show the dominance of the true lord.
Floyd: thanks Mo, well, time to get moving Lisa is out with her parents in LA, but still..Atlanta..you know ever thought about a future being a superhero?
......
"Achilee's knelt down in a temple, his master was a high up master, he was cold hearted, and obsessed with the war, a Romanian American, leaning against a temple, Achille's held his weapon."

Draco: Achilles stay focused the war nears us
Achilles: I know..I know.


Last edited by Chulance on Tue Mar 22, 2011 5:06 pm; edited 1 time in total

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Re: The 6th Grail War

Post by lol1991 on Mon Mar 21, 2011 7:06 pm

"Meanwhile, somewhere else, a man around mind 20s is seen driving along a narrow road. As he finally reaches a fork, he continues. Eventually...he reaches a huge castle. However, it is largely abandoned, with damage all over it and obviously uninhabitable"

Man: So this is the place...

"As he comes out of the car, he goes looking around. The entrance hall is extremely damaged, and the stairs are completely destroyed. The entire thing looks like it could collapse at any moment. The man sighs. Suddenly he jumps the entire flight of destroyed chairs and lands on the top floor, an continues his search. He finally finds what he's looking for in the ruins. A drawn circle."

Man: Bingo...

---

"Meanwhile, Akane is busy drawing what looks like a runic circle in the attic of the mansion. While normally she would be working right now, she had called in sick. Time had shortened, and he needed to do the summoning tonight"

Akane: And if I don't...I wont be able to participate in the War...

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Re: The 6th Grail War

Post by justinlynch3 on Mon Mar 21, 2011 7:45 pm

*The man from before spends some time walking, leaving the small village and entering the forest, reaching a large clearing.*

...: It is time I do the summoning.

*He starts to set himself up for a summoning.*

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Re: The 6th Grail War

Post by Chulance on Tue Mar 22, 2011 6:17 pm

"Floyd using his church connections got a ride with a pilot Rayford, and made his way to Fuyuki checking into a hotel using money gathered from sermons or a portion of it for the message."

Moses: so is this where we stay? When we will strike down the enemies of the holy one?
Floyd: soon just calm yourself, Japan is a good place, well I'm sorry I shouldn't be talking to you liek that bruh
Moses: the world has changed..sin promoted..the Messiah's coming has certiainly changed things, but I've learned better to argue with the father, let us explore this cultuure.
Floyd: cool, it's a war zone tho now.

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Re: The 6th Grail War

Post by lol1991 on Tue Mar 22, 2011 7:10 pm

"The night falls on the city. Akane is seen in front of her circle"

Akane: Alright...if I did everything right...I should be able to summon Saber. I've been working on this for years. I can do this...I just have o believe I can do this

"Akane had readied the spell. She had not obtained any one relic of a hero, but she was hoping that using the moon as a natural amplifier, and using energy she had stored in her main jewel, she could drawn on enough prana to summon the exact servant class she desired"

Akane:
Ye first, O silver, O iron
O stone of the foundation, O Archduke of the Contract
Hear me in the name of our great teacher, the Archmagus Schweinorg
Let the descending winds be as a wall
Let the gates in all directions be shut, rising above the crown, and let the three-forked roads to the Kingdom revolve.
Shut. Shut. Shut. Shut. Shut.
Five perfections for each repetition.
And now, let the filled sigils be annihilated in my stead!
Set.
Let thy body rest under my dominion, let my fate rest in thy blade.
If thou submittest to the call of the Holy Grail and if thou wilt obey this mind, this reason, then thou shalt respond.
I make my oath here.
I am that person who is to become the virtue of all Heavens.
I am that person who is covered with the evil of all Hades.
Thou seven heavens, clad in a trinity of words,
come past thy restraining rings, and be thou the hands that protect the balance-!
COME FORTH! SABER!

"A body of light covers the attic. A crash, and dust. Akane is pushed back. Once she opens her eyes again...what she sees it not what she had expected"

"The floor has a huge whole in it...and snow all around said hole. As she peeks, a man, around 40, is seen standing in the wreck that was once her living room"

Akane: My...my....MY HOUSE!

"She rushes downstairs to get a better look. The Servant she summoned is most definitely not a Saber. Wearing a white coat, made more for snow than for hot weather, and carrying what looked like a very old rifle, he looks around the house"

Servant: Are you...the one who conducted the summoning?
Akane: I well yes...what are you?
Servant: Archer...at your service
Akane: But...why? What happened. What's your identity Servant?
Archer: I am but a humble sniper. Simo Häyhä.

Akane: But why...why you? Oh this is most definitely a failed summon...I'm doomed

"Akane falls back into what's left of her chair"
Archer: Do not say that master. And worry not. Whatever war this is...I assure you with a proper preparation we can win it

"Akane sighed again. It was that...she had to resign herself. She didn't know what such a weak Heroic Spirit could possibly do...but she sure as hell wasn't going to back out. After all...her family had been using Archer's for the past 3 wars. She chalked it up to faith and was already racing in her mind the books she'd have to read to get information on this sniper of the north"

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Re: The 6th Grail War

Post by justinlynch3 on Tue Mar 22, 2011 7:37 pm

*Meanwhile the man from before is seen with his summoning already completed, he stands face to face with his servant.*

...: Celtchar, class Lancer.
Celtchar: *nod*
...: Good. I am... *grin* Xumar, your master.

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Re: The 6th Grail War

Post by lol1991 on Tue Mar 22, 2011 8:48 pm

"Akane is seen walking along the cold streets of winter Fuyuki. She has crossed over the the city section through the bridge. After a fire that had razed the city long ago, it has completely restored itself and it is now a well built city. Hotels, tourist attractions...and this only meant danger"

"A magus can not reveal the truth to normal humans. Any human that discovers the truth of magecraft or of the War must be killed instantly to preserve it. While many advances have been made to alter this law, the principle still stands"

Akane: Not that I don't have ways to make them forget...but still if a fight between servants erupts in this place...

"Akane contemplated this as she looked at the tallest building in Fuyuki, deciding to use it as a point of observation"

Akane: My Servant IS Archer...maybe I can find a master. The Priest confirmed that 4 summonings had already been conducted. Chances are, one of them was Saber...which means that someone out there is going to pay a hefty price for my ruined living room, AND stealing the Servant I wanted

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Re: The 6th Grail War

Post by justinlynch3 on Tue Mar 22, 2011 9:01 pm

Xumar: I figure we head towards Fuyuki. You see, a war is coming, soon. You will help me prevail in this war. Are you up to the fight.
Celtchar: Yes master.
Xumar: Good Lancer, good. Then let us be on our way.

*The two proceed to exit the area.*

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Re: The 6th Grail War

Post by Chulance on Wed Mar 23, 2011 6:00 pm

Floyd: Alright Caster so far so good, enjoying the food.

"Floyd, and Moses were eating some delicious Japanese food eating outside preparing for the war ahead, Floyd was ready for this, his family for previous generations had used Casters, and being a Theologist he knew alot about the Biblical Character he'd gotten on his side."

Moses: This food is quite good, not the mana and such I am use to but delicious.
Floyd: haha no problem, I was hoping we could find some American restaurants. Very Happy

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Re: The 6th Grail War

Post by lol1991 on Wed Mar 23, 2011 6:41 pm

"Atop the large building, we find Akane. Archer has materialized beside her"

Akane: Well?
Archer: Nothing...so far. There is nothing out in the open"

Akane: Well I wasn't expecting anything yet...there's still one day before the war officially starts...regardless, take this chance, observe the terrain, get to know it
Archer: Do not worry...I'm already familiarizing myself...it seems to have many good vantage points

"Akane sighs. He was a nice Archer...but she couldn't have any faith in this Heroic Spirit. She didn't have much hope. He was littler more than a killer from a war that made no sense from the very beginning. He was not a "Hero" as one would expect heroes to be"

Akane: Lets go home Archer

"Archer nods, and returns to spirit form, Akane going to the stairs"

---

"Meanwhile, in the Church, we find the priest"

Priest: So...all 7 have been summoned...I hereby declare the 6th Hole Grail War...to begin!

"Proclaiming as if to no one, the priest says this aloud while containing a grin"

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Re: The 6th Grail War

Post by justinlynch3 on Wed Mar 23, 2011 8:47 pm

*Xumar walks along, Celtchar following in a spirit form.*

Xumar: The trip will be half a day, we'll arrive at our destination just in time for the war to get on it's way.

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Re: The 6th Grail War

Post by lol1991 on Fri Mar 25, 2011 4:27 pm

"Akane is seen going up the road of the western residential area. She had already crossed the bridge. The night ended up pointless, discounting her Archer getting familiar with the terrain."

Akane: But I still don't know what to do...I could try to get information from the priest tomorrow...but I doubt he'll tell me anything...unless I pull my connections...but I guess I'll have to get home first

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Re: The 6th Grail War

Post by justinlynch3 on Fri Mar 25, 2011 4:35 pm

*Some time later Xumar is seen on the outskirts of Fuyuki.*

Xumar: Where here.

*He proceeds in, his lancer following.*

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Re: The 6th Grail War

Post by Chulance on Fri Mar 25, 2011 4:52 pm

"Draco, and Achille's enter a privade residence."

Achilles: Your home master
Draco: Yes Berserk..yes the war is soon to begin.

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Re: The 6th Grail War

Post by lol1991 on Fri Mar 25, 2011 4:56 pm

"Just as Akane is getting home, she notices something strange. The barrier in the mansion has gone off. As a magus, her house is a extremely powerful stronghold against any invasion. But even more strange, she doesn't sense anything"

Akane: Archer...

"Archer materializes, he gun at the ready"

Akane: Well?
Archer: I don't sense anything...are you sure
Akane: I'm damn sure. The barrier just doesn't go off...If I can't sense anything, then it means they're using something...wait...

"Akane and Archer react at the same time, with Archer firing a shot upwards towards the wall of the house, barely missing a fast moving object. The "object lands". A dark clad servant. His face unseen. But very clearly a servant"

Akane: Assassin class...presence concealment. Archer...kill him

"The sniper doesn't hesitate and opens fire. Assassin barely dodges the bullets, aimed with superhuman precision. But then again Assassin is superhuman as well. He continually dodges while making his way towards Akane and Archer"

Akane: Gandr!

"Something glows in her upper left arm, and she fires a condensed black orb at the Servant. It has no effect whatsoever"

Akane: Tsk! Archer!

"Archer reacts instantly and fires a rapid succession of sniper shots, completely predicting the incoming Assassin. Assassin himself dodges these, but is forced to back off2

Akane: Well well...even the weakest class can't be touched by a spell that simple...but I still have the upper hand here. Tell your Master that if he wants a win, he needs to send something better than a simple Assassin

"Akane's confidence starts to shine through. She is extremely overconfident of her abilities as a magus, and the fact she's winning doesn't help. Assassin however recognizes it cannot take Archer in a one on one situation. He turns to flee. Archer takes aim and starts firing. As Assassin dodges, he hopes to get away...but"

Akane: Follow him Archer! Keep him under eye! Do NOT let him escape
Archer: Yes sir!

"Taken as an order, Archer jumps onto the roof of the Tohsaka mansion and starts doing what he does best...snipping."

Akane: Oh whoever this Master is...he's going to regret trying to come after me first...

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Re: The 6th Grail War

Post by justinlynch3 on Fri Mar 25, 2011 5:06 pm

*Xumar and Lancer reach a residential area.*

Xumar: All that's left, is finding the other masters... and killing them.

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Re: The 6th Grail War

Post by lol1991 on Fri Mar 25, 2011 5:36 pm

"Archer is still continually opening fire on Assassin and preventing his escape. Akane has climbed the roof as well, and is smirking"

Akane: GET HIM! Show him that you do NOT mess with the Tohsaka family! Well...looks like Archer isn't that useless

"Archer suddenly notices something, but keeps his fire"

Archer: I sense someone else...another Servant
Akane: What? At a time like this! Well bring it then! If they step to near here, just to check out the famous Tohsaka manor, they are GOING to get burned!

"Akane is seen pulling out her jewels. Crystallized prana. Accumulated throughout her life. Essentially a way to discharge quick succession of spells of high ranks. That was the Tohsaka's family's magecraft"

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Re: The 6th Grail War

Post by justinlynch3 on Fri Mar 25, 2011 5:48 pm

*Lancer appeared by Xumar.*

Lancer: We're close to another servant.
Xumar: We're finding them already, we'll I'm not complaining. I think a visit is in order.

*They begin heading in Archer and Akane direction, still maintaining a casual pace.*

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Re: The 6th Grail War

Post by lol1991 on Fri Mar 25, 2011 6:08 pm

"Archer suddenly notices Lancer and his Master"

Archer: Akane...
Akane: Oh? Who is he?
Archer: Appears to be from the Lancer class...
Akane: "grin"...let them come! And don't stop firing at Assassin!

"Archer sighs. He had kept up his rate of fire on Assassin despite having also noticed Lancer. This was his specialty. Taking a ground and never releasing it. The specialty of a sniper. However, Assassin by now was reaching the limit of even his sight. It seemed that wherever his base was, it was well away from Fuyuki"

Akane: Well?
Archer: I can't kill him...not like this. I could use my
Akane: No! No Noble Phantasms...not yet. The war hasn't even officially started! Besides we're already at a disadvantage here

"Archer sighed. He could take out Assassin and Lancer. He was sure. Not that his master had such faith"

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Re: The 6th Grail War

Post by justinlynch3 on Fri Mar 25, 2011 7:11 pm

Xumar: So what class are we against here.
Lancer: Archer.
Xumar: A archer, they'll be taking a distant tactic.
Lancer: No matter, I'll get him.

*They continue their way to there targets.*

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Re: The 6th Grail War

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