Latest topics
Who is online?
In total there are 7 users online :: 0 Registered, 0 Hidden and 7 Guests None
Most users ever online was 554 on Sun May 16, 2021 12:30 am
Raging Blast Review
5 posters
Page 1 of 1
Raging Blast Review
I've never given IGN a thumbs-up for their review on DBZ games because they have always seemed to ignore the fact that most of the fighting games were rehashes.
I totally agree with this review, though. Not only is it a rehash, but it takes a step backwards.
http://ps3.ign.com/articles/104/1044191p1.html
I totally agree with this review, though. Not only is it a rehash, but it takes a step backwards.
http://ps3.ign.com/articles/104/1044191p1.html
Son Goku- Big Boss
- Posts : 1236
Join date : 2008-03-06
Character sheet
Main character info:
Level, Stats and Skills:
Health:
(100/100)
Re: Raging Blast Review
Meh maybe Raging bLast 2 will be good o
or DBO!
or DBO!
Chulance- Supreme ruler of DBZ
- Posts : 15615
Join date : 2009-02-08
Age : 35
Location : Genosha
Character sheet
Main character info:
Level, Stats and Skills:
Health:
(100/100)
Re: Raging Blast Review
They'll probably try to use the old "Oh, but it IS our first next gen game!" excuse.
Nope, that excuse is terribly poor guys. If you're going to next gen consoles, then you have s**tloads more disc space so you can improve stuff and put more content on it. Take a look at Mortal Kombat vs DC; nothing to do. Then take a look at Mortal Kombat Deadly Alliance which came out over 5 years earlier for the previous system; a TON of stuff to do.
Lousy next gen games...
Nope, that excuse is terribly poor guys. If you're going to next gen consoles, then you have s**tloads more disc space so you can improve stuff and put more content on it. Take a look at Mortal Kombat vs DC; nothing to do. Then take a look at Mortal Kombat Deadly Alliance which came out over 5 years earlier for the previous system; a TON of stuff to do.
Lousy next gen games...
Nikku- Nikku
- Posts : 2517
Join date : 2008-11-23
Character sheet
Main character info:
Level, Stats and Skills:
Health:
(100/100)
Re: Raging Blast Review
And why would they screw up the fighting engine. PS3 in a sense is a super powered, up to date PS2. They could have kept everything from Budokai Tenkaichi 3 and just added more more more. It's what they should have done.
justinlynch3- Perfection
- Posts : 15181
Join date : 2009-02-09
Age : 36
Location : Newfoundland
Character sheet
Main character info:
Level, Stats and Skills:
Health:
(100/100)
Re: Raging Blast Review
Instead there going backwards!???
WHY!?
WHY!?
Chulance- Supreme ruler of DBZ
- Posts : 15615
Join date : 2009-02-08
Age : 35
Location : Genosha
Character sheet
Main character info:
Level, Stats and Skills:
Health:
(100/100)
Re: Raging Blast Review
they're the same problems from all of the other games.
something i cant really say is good or bad (because it effects the length of a fight) is the melee being... whatever they called it. if you do less damage in general that means fights will be longer, pretty cool, but maybe not always cool. what they don't seem to get though is that its not all about ki blasts, and ki blasts shouldnt be the end all be all of a battle. they need to have a stamina system, where you get slower so ur more susceptible to ki blasts, its harder to power up, you attacks are weaker. thats would be the point where u transform (to ssj or whatever the next level for whatever character u r may be) then ur stamina would go back up along with ur attack strength, speed, and ability to power up. 't'would make battles very interesting.
something i cant really say is good or bad (because it effects the length of a fight) is the melee being... whatever they called it. if you do less damage in general that means fights will be longer, pretty cool, but maybe not always cool. what they don't seem to get though is that its not all about ki blasts, and ki blasts shouldnt be the end all be all of a battle. they need to have a stamina system, where you get slower so ur more susceptible to ki blasts, its harder to power up, you attacks are weaker. thats would be the point where u transform (to ssj or whatever the next level for whatever character u r may be) then ur stamina would go back up along with ur attack strength, speed, and ability to power up. 't'would make battles very interesting.
secor- the portmanteauist
- Posts : 921
Join date : 2009-01-05
Character sheet
Main character info:
Level, Stats and Skills:
Health:
(100/100)
Re: Raging Blast Review
I always thought that DBZ games should have 1 solid ki bar as well that slowly drains as you fight and use ki blast. Powering up would be for increasing your states when your stamina starts to lower, or to access a transformation.
In DBZ games, in a sense, we have infinite ki. When our ki go's down, we mere power up and bam, full power.
We should start say with a new fighter, lets say Goku. Goku ki gauge at the start of a fight would be, oh 1000 points as example. This would be the amount of power Goku has and different attacks would slowly drain this ki gauge.
Stuff say like basic ki blast would use up 10 points of power, stronger attacks like a Kamehameha would use 1-200 points of power depending on charge time. Supers would use more around 4-500 points of power and such.
As your characters ki lowers, so would stamina and then you's start to tie out at say around 200 remaining points. Access a transformation would then refresh, and even increase the point volume of your ki power from 1000 to say, oh 1500 or 2000.
I always would have liked to try a game like that.
A plus side of this to, it will eliminate ki smammers where you'd have to conserve your ki.
In DBZ games, in a sense, we have infinite ki. When our ki go's down, we mere power up and bam, full power.
We should start say with a new fighter, lets say Goku. Goku ki gauge at the start of a fight would be, oh 1000 points as example. This would be the amount of power Goku has and different attacks would slowly drain this ki gauge.
Stuff say like basic ki blast would use up 10 points of power, stronger attacks like a Kamehameha would use 1-200 points of power depending on charge time. Supers would use more around 4-500 points of power and such.
As your characters ki lowers, so would stamina and then you's start to tie out at say around 200 remaining points. Access a transformation would then refresh, and even increase the point volume of your ki power from 1000 to say, oh 1500 or 2000.
I always would have liked to try a game like that.
A plus side of this to, it will eliminate ki smammers where you'd have to conserve your ki.
justinlynch3- Perfection
- Posts : 15181
Join date : 2009-02-09
Age : 36
Location : Newfoundland
Character sheet
Main character info:
Level, Stats and Skills:
Health:
(100/100)
Re: Raging Blast Review
Every sequel that I have on the PS3 has been a disappointment because the developers change everything around or make the gameplay not as good as previous outings and other things. Take a look;
Burst Limit - I was surprised to see that Shin Budokai 1 and 2 actually have MUCH more fluid animation than BL!! Its true, see it for yourself! The gameplay in Burst Limit feels too... messed up, unresponsive, etc. And those Drama Pieces are just plain stupid. The AI was also broken as hell. After you do ONE five Square button combo, the CPU will block every single one of them for the rest of the fight or match.
Spider-Man 3 (PS3, not PS2) - I think it was the R2 trigger that ruined web swinging for me, the trigger is stupid and should have never replaced the R2 button, same for L2. The difficulty was through the roof, the cineractives were god awful, it was impossible to swing quickly, Spidey was so slow.
Mortal Kombat vs DC Universe - The previous PS2 MK's could have as many as 600+ unlockables. MK vs Dc has two unlockable characters. Thats it. Two unlockable characters. Broken difficulty hampers the game too.
Spider-Man Web of Shadows - Whilst I love this game for being MUCH easier than SM3, it still couldn't escape the dreaded "Next Gen Laziness Curse". They actually took out all the free roaming subways and sewers and don't even have the subway entrances visible anymore. Not only that, but they took out the ability to go to Roosevelt island, but still have it visible. The story mode take less than 4 hours to complete and then thats it, you have to begin a new game if you want to free roam again. And there's this really annoying lag when you web swing that freezes you in mid air and then just drops you to the ground.
Burst Limit - I was surprised to see that Shin Budokai 1 and 2 actually have MUCH more fluid animation than BL!! Its true, see it for yourself! The gameplay in Burst Limit feels too... messed up, unresponsive, etc. And those Drama Pieces are just plain stupid. The AI was also broken as hell. After you do ONE five Square button combo, the CPU will block every single one of them for the rest of the fight or match.
Spider-Man 3 (PS3, not PS2) - I think it was the R2 trigger that ruined web swinging for me, the trigger is stupid and should have never replaced the R2 button, same for L2. The difficulty was through the roof, the cineractives were god awful, it was impossible to swing quickly, Spidey was so slow.
Mortal Kombat vs DC Universe - The previous PS2 MK's could have as many as 600+ unlockables. MK vs Dc has two unlockable characters. Thats it. Two unlockable characters. Broken difficulty hampers the game too.
Spider-Man Web of Shadows - Whilst I love this game for being MUCH easier than SM3, it still couldn't escape the dreaded "Next Gen Laziness Curse". They actually took out all the free roaming subways and sewers and don't even have the subway entrances visible anymore. Not only that, but they took out the ability to go to Roosevelt island, but still have it visible. The story mode take less than 4 hours to complete and then thats it, you have to begin a new game if you want to free roam again. And there's this really annoying lag when you web swing that freezes you in mid air and then just drops you to the ground.
Nikku- Nikku
- Posts : 2517
Join date : 2008-11-23
Character sheet
Main character info:
Level, Stats and Skills:
Health:
(100/100)
Re: Raging Blast Review
thats the biggest thing, it sucks that someone who sucks at the game can just hit u with like 3 ki blasts n win a fight if he does.justinlynch3 wrote:
A plus side of this to, it will eliminate ki smammers where you'd have to conserve your ki.
but yea i think our ideas combined is the perfect recipe for epic battles
secor- the portmanteauist
- Posts : 921
Join date : 2009-01-05
Character sheet
Main character info:
Level, Stats and Skills:
Health:
(100/100)
Similar topics
» Review on Dragon Ball Raging Blast
» New Raging Blast 2 stuff.
» Vegeta will go SSJ 3 in DB: Raging Blast
» New Raging Blast 2 trailer!
» Raging Blast Promo Video
» New Raging Blast 2 stuff.
» Vegeta will go SSJ 3 in DB: Raging Blast
» New Raging Blast 2 trailer!
» Raging Blast Promo Video
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Tue Sep 08, 2020 12:48 pm by Chulance
» Ghost In The Shell LAM
Sat Jan 25, 2020 8:58 pm by Tlaloc
» The Ninja Turtles will be aliens
Fri Jan 19, 2018 10:11 am by Tlaloc
» Greetings
Fri Jan 19, 2018 10:04 am by Tlaloc
» Still on the anime bill
Fri Jan 19, 2018 10:02 am by Tlaloc
» Dragon Ball Z/GT Interesting Facts
Sun Sep 01, 2013 9:06 pm by Starry994
» Dragon Ball Z: The Battle Of Gods
Mon Apr 08, 2013 5:29 pm by justinlynch3
» Superman vs Tengen Toppa Gurren Lagann
Wed Apr 03, 2013 12:08 pm by Terraqueous
» Happy Birthday topic
Wed Mar 13, 2013 5:24 pm by justinlynch3
» Cell vs Doomsday
Sun Feb 24, 2013 6:47 pm by Chulance
» Dragonball Z Saiyan saga
Sun Dec 09, 2012 8:51 pm by justinlynch3
» JAPANESE DRAGON BALL MOVIE (AKIRA TORIYAMA INVOLVED!)
Sun Nov 11, 2012 6:47 am by Superman
» All anime's you watch!
Tue Sep 25, 2012 12:22 am by Superman
» Hello!
Sun Sep 02, 2012 9:01 am by hasnainssjbardock
» Dragon Ball Z : Budokai Tenkaichi 3
Sun Aug 26, 2012 10:39 am by justinlynch3
» New RP. " Land of Myths"
Sun Aug 26, 2012 10:36 am by justinlynch3
» Naruto Mirage
Tue Aug 14, 2012 11:02 pm by luxin
» Rise of the Ultimate Villian
Wed Jul 11, 2012 5:45 pm by Godsend
» Dragon Ball: The Episode Of Bardock [ 17. Decembar 2011 ]
Fri Jul 06, 2012 10:43 am by hasnainssjbardock
» Ask Tite Kubo
Sun Jul 01, 2012 5:09 am by *KING* Kazuma Hiro